Review: God of War III
God of War III offers some of the best visuals seen on a video game. It is brilliant artistically as well as technically leaving you feeling Kratos’ plight (and bloodlust) throughout.
The cut-scenes specifically are stunning to watch, and usually centre on Kratos’ hatred of his father Zeus, who in the last instalment of the game banished him. And vengeance is indeed what he gets. However, at the beginning of the game, the cut-scenes seem repetitive: Kratos is stopped on his quest for Zeus by numerous foes that get in his way.
But the game begins to open up in later in the game. We start to see more to Kratos than just his bloodlust and hatred of his father, so we get to see another side.
The key to the captivating visuals is the combat itself. The many ways to destroy your enemies are presented in some brutal gore and carnage. This fascinating game definitely embraces its violent side.
In terms of game play, there are not many additions from God of War II, although there is one notable adjustment. Now, you do not have to always use your trusty Blades of Exile, because now your secondary weapon is quite useful. There are four alternatives that, although not much different from the Blades, are still visually stunning a lot of play. And now that you can switch over weapons quickly in game means you can start using more alternatives during combat.
It’s also nice to see that each Boss is unique. You must use different techniques against different Bosses. During tough times against some creatures, it will give you a prompt to attack the boss in a very extravagant way, which always finishes with a brutal slay.
Gods of War III didn’t expand very much from its predecessor, but instead offers an easy to pick up combat game with some well presented fight sequences and cut-scenes.
Quick thing, I have just looked at the design for this human resource software page, the one that Suzie just got a job with. It looks like a great company, well done little sister!
Comments are closed!